
After the first round of betting died down our GM got the game started. Our party had traveled from the village of View where the first adventure had taken place and come to a new city ravaged by a recent murder spree. This new city refused to admit us after dark so we were forced to wait outside until morning. Upon entering the city we secured lodging at the inn and met our new comrades. The meeting almost broke out into a bar room brawl when Christian's Elf, Kaliban, got a little too liberal with his language. Bryan's halfling thief (Lyell) took offense and threw his breakfast in his face. Fortunately the entire thing was resolved and everyone was ready to start fighting monsters instead of each other.
We began looking into the murders by meeting with Captain Flint (No, alas it was not the legendary pirate of Treasure Island fame) who explained how the murders had begun a few weeks ago and see a person killed every seven days. The original murder victims were the Burnett family and the Captain graciously offered to have one of his guardsmen show us where the victims were found.
The only clue we discovered at the murder scene was tracks leading off away from town. We followed those tracks to a cave and prepared for action. We didn't have long to wait, shortly after beginning our exploration of the cavern we were set upon by Spiders, Centipedes, and all other manner of vermin.
This brings me to one of the curiosities of the night. Already having one smoothly run HMB game under our belts you would think this night would run just as smooth if not more so, but this was not the case. Combats dragged certain rules needed to be looked up, and in general the game was slow and choppy. I believe that a good deal of the difference can be accounted to the new player at the table, but certainly there were other factors as well. I think I feel slow downs more acutely in a game of Hackmaster because one of the things I prize most about the system is its fluidity. Combats move naturally and realistically fast, things happen simultaneously, and generally every player is very active.
Things began to pick back up in the night's final battle, which was against two dwarf skeletons. This was a truly more dangerous encounter than any of us realized going in, partially because the
I learned two lessons in that fight...
1. Do not underestimate skeletons
2. Get a crushing weapon
Fortunately no one died as a result of our rules errors or our lack of proper weapon selection. The worst part? Christian's fighter lived... so I'm out five bucks.
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