"Granted, one can claim all the classes play more or less the same (a Mage can hold a sword as well as any Fighter), and balance is achieve by simply removing quite a bit from 3.5... Even if a Fighter is now pretty much the same thing as a Wizard, at least all players are always playing an even game."
Why the hell would I want to play a game where all classes were the same? How is that a selling point? Is this where the pursuit of game balance has lead us? If so get me off this train immediately!
Maybe instead of focusing on balancing each class at each level designers should focus on balancing them over the life of the campaign. Sure fighters might shine at low levels, while at higher levels Mages shine. That's the way it used to be, and while it wasn't perfect, it worked a hell of a lot better than this sloppy mess that this guy is describing.
I am all for game balance, but what this guy is talking about is simply asinine and, as he himself points out in the article, not D&D.