Showing posts with label Dice. Show all posts
Showing posts with label Dice. Show all posts

Thursday, June 02, 2011

If I Could Only Have One More Set of Dice For the Rest of My Life...

Just like most Gamers, I love dice.  I'm a man who feels that one can never have too many dice.  I own hundreds of dice and bring many of them each week to my group's game.

However, if I could only have ONE set of dice for the rest of my life I think it would be these beauties.  They come in different materials, but the ones I want to get are the ones pictured on the right, made of stainless steel.  

What is not to love about these dice?  They are excuiste, intricate, unique, and made of a strong and durable material.  

Well I guess there is one thing not to love about these dice...

They are F#%@ing expensive!  

Seriously, the Steel version costs $89.60.  The cheepest you can get is the white plastic set which can be had for the bargain price of $27.95.  

Brutal.  

But like the tittle says... If I could only have one set of dice for the rest of my life, I think it would be these babies.  One day they shall be mine!

Until then I'll just wish and drool. 

Monday, April 11, 2011

Alternate Ability Score Generation



There are a lot of ways to figure out a characters ability scores.  If you are old school then you probably use the first method, rolling 3d6 (Probably in order, though some generous DMs allow for arranging to taste).  If you are more new school you probably roll 4d6 and arrange them however you want.  A third method that has become popular in the last few years is point-buy, where you get a pool and invest the points from your pool into your various stats. 

Personally I've used the first two methods and always found them to work well.  I don't, and I don't think I ever will, play with point-buy.  It just lends itself too much to cookie cutter characters.  Characters with the same class have more or less the same array of stats to accommodate a certain "build" instead of being unique. 



Another options that I recently read about on Grognardia that I was unaware of is a percentage based chart like the one used in FGU's Space Opera.  Rather than rolling the traditional d6s, player break out their percentile dice and roll on a chart that favors higher numbers.  Additionally players have a number of points they can allocate toward certain stats based on their class.  It's a very interesting approach. 





A percentage based chart really gives you an exceptional amount of flexibility.  I think that is what intrigues me most about it.   Using multiple small dice you are going to see a traditional bell curve but with this the probability curve can be whatever you want it to do.  What's more each individual statistic can have its own unique curve. 

That was what I set out to do when I made a preliminary version that I might consider using in a future campaign.  I wanted certain statistics, Constitution especially, to have a higher basement.  The idea is that with rampant disease, starvation, and other hardships anyone with less than an 8 con died off.  Other statistics, like Intelligence also see an increased minimum because those who would only be a burden to their families are often cast out and allowed to perish.  Infantcide is an accepted practice and if a father finds the baby deformed, inferior, weak, or if he suspects that he may not be the father, it is a generally accepted practice that the child would be abandon in the wood and left to die of exposure.  All of this horror and death adds up to higher minimum statistics for starting characters. 

Here is my first attempt:


It obviously needs work, and I'm not sure that I'd like to keep all of them as near normal bell shaped curves.  Again, it's the flexibility that I find intriguing about this method.  One could have a separate chart like this for each race, eliminating the need for bonuses and penalties for each race since it would be built right in.  Though I wouldn't play with the first attempt I think it warrants further attempts.  With a tweak here and a tweak there I think this method could work out really well. 

Wednesday, April 21, 2010

Dice Quiz

Everyone on the network has been taking this quiz over at Dicepool.com.  I've been fighting it but today while over at Geek Ken I finally caved and decided to go take the quiz. 

How did I do?  See for yourself...


I am a d8

"You are a d8: You are the true adventurer! Dragons rescued, princesses slayed, and all that business while O Fortuna plays in the background. Your social calender is crammed with heroic deeds, and you've personally saved the world from ultimate destruction at least twice. You are reliable, perhaps a bit predictable, but overall a shining example of what happens when courage meets determination."

Friday, February 26, 2010

How Many Dice is Too Many?


We as Gamers have a long love affair with Dice.  We can't get enough of them.  We roll them, collect them, show them off, trade them, convince ourselves that some are better or more lucky than others, heck some people even wear them as jewelry

But just how many dice is too many?

Next time you head off to a game count how many dice you are bringing.  I did this the other day and found that I regularly brought over 500 dice to each and every game session.  Have I ever needed them all for a game?  Of course not.  So why bring them?  That was a question I posed to myself and the answer was...
 
Just in Case.  
 
See I don't want to be caught with my pants down should my dice turn against me (See Paragraph 1).  I always want to make sure that I have backups.  So couldn't I just bring one extra set of dice?  Sure, but that doesn't seem to be enough to secure piece of mind.  I'm convinced that should I leave any of my dice at home that is one I'll need.  Even my d5 that I have never had to roll for any reason... ever. Logically I know that this is a paranoid myth that I've created and should I ever leave some of the dice behind it probably wouldn't affect the game in any way.
 
So does this mean that I'll give into logic and next game bring only one set of dice?

Hell no!  The real myth here is that you can EVER have too many Dice! 

Sunday, October 25, 2009

If Gamers Ruled the World



 One thing that I don't believe I've ever mentioned on this site is that I am getting married in the near future. (Let the Doomsday jokes commence!) I only mention it now because it is an important fact that leads to an amusing story.

I'm not as opinion-less a Groom as are many of my friends. I have worked with my fiancée on our wedding and have made all the decisions together, at least until recently. One decision had us both digging our heels in, the photographer. We interviewed several photographers and each of us found one that we really liked.

That was in July.


Thursday, July 30, 2009

Feedback

We've been getting some email from our readers lately, and we love it! Please feel free to send us emails with suggestions, comments, or questions that you might have.

One question that is very popular is in reference to the Dice Cradle. I would make them and ship them to people, but dammit, it's just so easy to make yourself. People seem to have trouble finding frames that will work for them. I'll get the name of the company that produces the frames that I use. I bought them at a dollar store, so it was really cheap. The clasp I use to keep Cradle shut can be picked up at your local arts and crafts store. I bought mine from Michael's and got two clasps for 99 cents. So it is easy and cheap.

Keep your feedback coming!

EDIT: The name of the company is Special Moments

Thursday, July 23, 2009

The Dice Cradle

The Dice Cradle 2.0.19

In the last game I ran one of my players, Christian by name, came up with this simple, but great, innovation. What is it? It is a reference guide, a guarded rolling surface, a luck generator, and a dice holder all in one.

Essentially it is two frames, held together by two hinges so the glass sides will fold in on each other, thus protecting them from breaking while traveling. The two frames have a wooden edge that raised about half and inch. This provides enough space when folded together to keep dice inside safely. Under the two glass protectors one can keep any kind of information they feel important. Again, I took my cue from Christian's original design and placed important combat info on one side and a lucky signature on the other side.

A quick word about the signature... Christian used Gary Gygax's signature in his, and normally I would not deviate from that. But I am using my Cradle for a Hackmaster game so... Yep, I'm using Gary Jackson's autograph! I took out a little insurance though by keeping Gary Gygax's signature right underneath. Yeah, I know that is kinda cheating. But hey, one can never have too much luck. The fame rub (HMB p.142) has never been so easy to execute!

As for the other side of my cradle, I'm still new to HMB so I opted to put down all the 'Special Combat Moves' from the Combat chapter. This will mean I don't have to flip though the book to find out what my options are when things start getting hairy.

The final, and perhaps most useful feature of the Dice Cradle is that it is a guarded rolling surface. Rolling on one of the two sides (on the signature if it is a big roll, on the reference guide if not) means that your dice will not go falling off the table, or worse rolling onto another player's DRZ (Dice Rolling Zone). But seriously, the raised edges of the frames ensure the dice stay in and you don't have to go searching around to find out what you rolled.

Really the only improvement I made over Christian's design is the place a clasp on the opposite side as the hinges so as to be able to lock the cradle shut for safe and easy transport. This ensures that you never have to take your dice out and they can soak up the luck from that signature the whole week!

Now this article has been about my Cradle that I am using for Hackmaster Basic, but believe me this works well for any RPG. In fact, Christian's original was used in a D&D game. So regardless of your game, make yourself a Dice Cradle. It's fast and easy to make and an extremely useful game aid. Hey, the GM has his screen, why shouldn't you have something cool too?