By request here is the Miskatonic University Student ID template I used to create student IDs for the PCs in our Call of Cthulhu game. All that needs to be added is a picture (Yearbooks are the best places to find them) and the character specific information. I added that with a typewriter font called "Old Typewriter" that can be downloaded for free at Dafont.
Enjoy!
Showing posts with label Game Aids. Show all posts
Showing posts with label Game Aids. Show all posts
Wednesday, February 23, 2011
Tuesday, February 22, 2011
Miskatonic Universary Student IDs

I wrote previously about the really cool NPC cards that the Professor is using in our current Call of Cthulhu game set at Miskatonic University. I've also previously mentioned that we were looking for new players for our table and were having some trouble.
Well the trouble is finally over. We once again have a full table with six PCs, but our two players (Let's Call them Eberis and Elbereth) are pretty new to table top roleplaying. Elbris has played a little in the past but nothing recent, and Elbereth has never played at all. All she knows of gaming is what she saw on the recent (and awesome) AD&D episode of Community.
For someone new to roleplaying to come into a a game in the middle of a campaign can be a very intimidating experience even if you know what you are an experienced Gamer, but for someone new it can be totally overwhelming. You have the rules to learn, the setting to get familiar with, the plot to date to review, the NPCs to get to know, oh and the other PCs as well.
To help with that last bit I created mock Miskatonic Student IDs for each of our characters. The IDs (Seen above) have a picture of each character (I took a page out of the Professor's book and used old yearbook photos from the 20s and 30s) as well as some important information about each on them, most of which would never be seen on an actual student ID, but that worked well for reference purposes.
I printed them on card stock so they feel like real IDs minus the lamination. They came out great and worked out well, helping the new guys keep everyone straight. Everyone's favorite ID was the one of Bear's character, Lagos.
I think it's my favorite too.
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Tuesday, February 15, 2011
NPC Cards
I wanted to share something really cool from our currant Call of Cthulhu game. I'm not running the game, The Professor is. He, like the rest of us, was new to the system when we began, but that has not impeded his ability to GM. So far the game is absolutely awesome and part of it is the small things like his NPC Cards.
The concept is simple and certainly not a new one, but there is a reason this has been around for a while... It's a great idea. The Professor's execution of the concept is flawless. He lists pertinent information to the character like their name, nickname, and a Fraternity or Sorority if they belong to one. Then he gives some key biographical notes like where they are from, what their major is, what clubs and/or sports they are involved in, etc. Finally he lists character traits and events that have become clear as the PCs have interacted with them. For example, Ruth has proved untrusting of the PCs every time they have met her, Beth has a short temper and constantly yells, and Bobby beat the crap out of Revil's character, Kenneth.
Perhaps the most important feature of the card is the photo. Ever one for authenticity, The Professor has gone back into archives of old yearbooks and pulled actual student photos from the late 20s. It's a great touch that makes each NPC seem that much more real and gives each NPC card a yearbook-ish feel. That works really well as our characters have gone to old Yearsbooks as important sources of information on various persons around campus.
One person in particular, Reginald St. Birmingham III, has been of particular interest to our characters. Birmingham is the villain of this chapter of the story and is obviously up to some shenanigans, though our characters aren't sure of exactly what at the present time. When investigating him we started our research (where else?) in the yearbook. His entry provided some background information and some important clues on where to look next. One of the characters, Charles (Doodle's character) is also from Newport and had heard of the affluent St. Birmingham family and knew what kind of business they were in, their general reputation, and where they live. We proceeded with our investigation by looking into the activities Reggie was involved in, specifically the Bohemian Club and Sigma Phi. While we haven't cracked the case yet, this information certainly put us on the right track.
NPC cards like this are easy to make and definitely worth the time and effort. They help yours players connect with the various important NPCs and provide them with a quick reference guide to the pertinent facts about them. If you are playing a CoC game, particularly one set at Miskatonic University, you will want to also follow the Professor's lead and lean heavily on old yearbooks from the 20s and 30s as a resource of both pictures and great information about the time.
Wednesday, January 19, 2011
Of Wizards, Miniatures, and Robert Downey Jr.
“Never mind, they are intent on running the concept behind a roleplaying game into the ground, then peeing on it, then stomping on it, then running off squealing.” -mxyzplk
Yes, another quote. This particular one comes from mxyzplk the writer of Geek Related. Like me, he has taken exception to WotC's recent move to introduce a collectible card game element to D&D.
After reading his article I picked up on another piece of news, D&D miniatures are being discontinued.
From WotC:
From WotC:
D&D RPG Product Release Updates
Despite the best laid plans, sometimes we make changes to the D&D product release schedule. Usually this happens well before we’ve communicated our plans, but sometimes we must make changes to schedules that have already been announced. That happens to be the case we have here.
We have made the decision to depart from prepainted plastic miniatures sets. Lords of Madness stands as the final release under that model. We will continue to release special collector’s sets (such as the Beholder Collector’s Set we released last fall), as well as make use of plastic figures in other product offerings. Check out the Wrath of Ashardalon board game next month for the latest example of this. Moving forward, we will continue to explore more options for players to represent characters and monsters on the tabletop, including Monster Vault and other D&D products that feature monster and character tokens.
The Heroes of Shadow product, originally scheduled for March and presented in digest-sized, paperback format, is moving to April to accommodate a change to hardcover format. Additionally, three D&D RPG products have been removed from the 2011 release schedule—Class Compendium: Heroes of Sword and Spell, Mordenkainen’s Magnificent Emporium, and Hero Builder’s Handbook. While this means fewer books, we plan to deliver just as much great content for players this year through other formats, including board games, accessories, and digital offerings. I’ll keep you up-to-date on the latest releases each month as we go along.
Finally, I wanted to let you know that we’re making a change to the way we handle D&D Insider content. Subscriber data informs us that the vast majority of you consume our articles individually, when they are posted, as opposed to downloading the monthly compilations. So, starting this month, we’re just providing the articles. There won’t be any more monthly downloadable compilations. This is not a reduction in content, just a clarification of presentation and putting the emphasis where the majority of you are using it. Corrections and updates to articles which used to appear only in the compilations will now be made to the individual articles a few weeks after the original posting.
In addition to the end of the miniatures, three books have been canceled and there will be no more monthly compilations of Dragon or Dungeon on D&D Insider. Personally, I don't care about the books (I wasn't going to buy them) or the monthly compilations (I don't have D&D Insider), but I did love those miniatures.
Many other people are also bemoaning the loss of these miniatures:
Product changes at WotC: no more Minis
WotC to Discontinue Plastic Minis
R.I.P. D&D Minis 2003-2010
News: Tales of WotC Woe
The bottom line is that many us of don't have the artistic ability to paint our own miniatures, so despite great companies like the late Ral Partha, Reaper, and Dark Sword have made many amazing works of art over the years, the majority of us have never been able to fully enjoy a painted miniature.
That is until 2003 when WotC launched one of their greatest products ever, D&D Miniatures. They were plastic which some disliked, but I was actually a fan of. The plastic, besides being much cheaper, was more likely to bend than break and were easily bent back. If one did break, a cheap replacement could always be found. They were pre-painted and looked great, which meant you could enjoy them right out of the box. There were such a wide variety of them available that you could almost certainly find whatever you were looking for.
It sucks to have WotC launching stupid products like these fortune cards, but discontinuing a quality product like their miniatures. So it seems that mxyzplk's concerns have been validated...
WotC has gone full retard.
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Monday, January 10, 2011
Confusion About Fortune Cards: Why the 900 Pound Elephant is on the Toilet
Based on some of the comments from my previous post, "D&D Flushed Down the Toilet by Wizards of the Coast," I felt like I should really clear up some of the confusion.
1. D&D has offered these types of cards before.
| Spellfire was introduced in 1994 |
There have been cards that have been released and had the name D&D slapped on them. For example, D&D tried to capitalize on the success of Magic: The Gathering by releasing what is widely considered to be among the worst collectible card games in history, Spellfire. It was a flop and didn't hang around too long. However, Spellfire was a stand alone game. These were not cards that you used within your D&D games to give your characters extra powers.
Spell cards for Wizards and Priests were for use in a D&D game, but they were just easy reference cards. Much like those people who wrote the spell info down on an index card, these cards offered no advantage short of easy access to the information presented in the Player's Handbook.
2. These New Fortune Cards are just like the various Game Mastery Decks available
No. Paizo offers many different decks, including a critical hit deck. That is not a CCG being driven into an rpg. It is a single deck that everyone draws from when scoring a critical hit. Honestly, when we played with them most people just felt that they would rather have the double damage. That sad fact, along with the fact that the DM also draws from the deck means that everyone is on a level playing field.
3. Buying those cards to increase character power is just like buying a new supplement book
Uh, no. If one buys a splat book to increase character power then they are buying it for a new feat, skill, or spell. If the DM allows access to the book then he allows access for everyone, not just the person who bought the book. If a DM only allows you to choose things from books that you physically own, leave the game. With D&D Insider and the character builder there is little to no reason to own all of these supplemental books as it pertains to making characters. Players have access to all the feats from the various books through that program.
4. D&D is not Changing
People for some reason (probably because they didn't actually read what I wrote) accused me of saying that, "D&D is dying." I never said that, and that certainly isn't what I meant. What I said is that D&D is changing, and changing into something that isn't much like what it was.
It is changing like it or not. I don't like it, some people no doubt will. I'm not saying that this product will be a failure, far from it. I think it will make a ton of money. I just don't think it is good for the game. D&D will continue, it just probably won't be D&D the way many people know it, like it, and/or play it.
5. You have no idea what the cards are like
I do, actually. They have sample cards posted online. I posted one of them in the original article and I've posted two below in the Card Comparison section.
Card Comparisons
To help people who believe that these cards are the same as those that have been offered before I've posted five different cards below for people to look at.
The first is a critical hit card from GameMastery's critical hit deck. As you can see there is a real give and take to these cards. If you are using them you may end up doing half the damage that you would with your only compensation that your target is sickened for one round. It's happened to me folks, and it sucks.
The second card is a spell reference card. As you can see it gives no advantage short of you not having to look the spell up. Handy? Yes. Power increasing? No.
The third card is a Spellfire card. It's a bad CCG, a Magic: The Gathering rip off, and has nothing to do with D&D save the fact that they slapped the brand name on it to aid sales.
| A Card from the GameMastery Critical Hit Deck |
| A 3rd Edition Spell Reference Card |
| A Spellfire Card |
| One of the new Fortune Cards |
| One of the new Fortune Cards |
The final two cards are these new fortune cards. As you can see all advantage, no disadvantage. The only disadvantage you'll encounter with these cards is not having a deck when everyone else does. I've seen people say draw from someone else's deck, but right away I see a few issues there.
- What is just one player buys them and everyone wants to draw from his deck? How would he feel basically being the one to supply the entire group with cards? I'm sure some people would be fine with that, but I could see it being a problem for others. Especially when playing in games where the Players don't know each other.
- People are encouraged to build a deck that has been tailored to their specific character. If a wizard filled his deck with magic boosting cards to maximize his potential, what good would it be for the fighter to draw from his deck?
- Does the DM also draw from the deck? These are player cards and don't seem to be meant for the DM, but 4th edition is the ultimate edition of Game Balance. I'd say the game is almost perfectly balanced, but with these cards the balance get's thrown out of wack. Even if the DM does draw, the added flexibility of being able to play the cards on any of the monsters in the game makes the cards more powerful in his hands than in the hands of the players. I'm sure it won't be long before we see DM cards..
So in conclusion, these cards are indeed a new thing. This new thing is changing the what D&D is, with more changes likely to come in the near future. Finally, this is not the end of D&D. It will survive, though perhaps not in a form that is appealing to many.
I Repeat, the sky is not falling (unless the sky is general respect for Wizards of the Coast's integrity).
Monday, March 15, 2010
Ending a Long Campaign
Nothing is worse than playing a game for an extended period of time; months, years, decades, only to see it whither and die with no satisfactory conclusion. When that happens it just leaves everyone who took part feeling very unfulfilled with no sense of closure. When you have invested so much in a character you don't want to leave him right in the middle of a quest, you want to see him make it through it. Unfortunately that doesn't always happen.
My group has been together a while now, but up until recently we just couldn't finish a game. Now a big part of this was the philosophical debate within the group about whether or not a game should have an end and not just be a constantly running thing that ends only when the players have all lost interest. I have always approached a game I am building as one might view a single season of a television show. TV seasons have a beginning, middle, and ending, but that isn't to say that the cast won't reunite for another season. If a game is successful there is almost always room for a sequel campaign.
That was the approach I took during the last game I ran, Legacy of New Lago. I wanted the end to provide not only a sense of closure, but a real sense of accomplishment. I wanted the players to know, if they were victorious, that they had really achieved something special. In short, I wanted a truly epic ending. I got some advice from DNAPhil's article on Delivering the Goods over at GnomeStew, but I still felt I was missing something. I wanted the end of the game to be truly special, to do something no one in our group had ever done. Then the idea hit me... I would build out the battlefield.
I had a picture in my head of the final battleground. An ancient ruined temple with weather worn statues and crumbling buildings, I figured I could give it a try. I did some research online and got some helpful tips and set out to purchase or requisition what I would need.
Here is a picture of my supplies. Nothing overly expensive here, in fact I was able to salvage a lot of it from my parents garage. What?! They weren't using it. Some things, like the plaster of paris I did buy, but it was dirt cheap at Home Depot. I had to buy a massive board for a base and have them cut it so I had a ton of leftovers there. My end board was 3 feet by 5 feet, the rest of the twin sized bed plank I never used.Next is a look at my work area. I'm not going to lie... it got pretty messy. That pink you see is the left over foam board I used. Everything you see is made out of the foam board, it's really great stuff. Don't try to use superglue on it though. It dissolves the foam and releasing some really nasty (and more than likely toxic) fumes.
Here is the best picture I have of the whole terrain piece. I took it when I put it into storage... also in my parents' garage... What?! They weren't using that space anyway. The PCs began the battle on the near side while their opposition began on the far side already "entrenched" in the ruins.
The water is made of silicon, also very cheap and very smelly.
Here are some close up shots of the ruins. Made of that pink foam board.


Again I'm going to mention the usual disclaimer... I have no artistic talent to speak of. But just like with digital mapping you don't need it, sure it helps, but you don't have to be artistically gifted to make something that your group will love and that will create a long lasting memory.
This terrain is crap compared to what some people can make, but it did its job well. My players realized that this was a serious battle, the fate of the world was at stake, to say nothing of the lives of their own characters. They had fought battles against their arch enemy over the course of the whole campaign. Some they won and some they lost, but none of it mattered as they stepped onto that final battlefield with everything on the line. Even without these pictures to remind me I'll always remember this fight. How Trogan and Klemdo hid behind the weathered obelisk, how Viola and Kain fought off Voraptis' minions while their allies charged ahead, how Alexis took cover behind some rubble while being blasted with spell after spell, and how Phineas who was hopeless the whole campaign rose the challenge and became a true hero.
That's what it's all about, the stories and memories we take away from the game. No part of a story is as important as the end, it is the part that leaves a lasting impression in everyone's mind. Next time you are working on a new campaign spare a thought for how the game will end and find some way to make it truly special and memorable. Whatever it is your players will appreciate it and the end will be that much sweeter.
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Monday, September 14, 2009
Review: Critical Hit Deck & Critical Fumble Deck

Gamemastery produces some interesting products for those who are still playing 3rd edition, decks for critical hits and critical fumbles. Essentially the decks of 52 cards that have various effects of a positive (critical hit deck) or negative nature (critical fumble deck).

The Critical Hit deck breaks down the various effects on each card by what type of attack caused the critical hit; bludgeoning, piercing, slashing, or magic (for ray spells). With these cards damage is no longer guaranteed to be doubled on a successful critical. Many of the cards include some type of status effect instead of enhanced damage, such as making the target sickened for 1d6 rounds. Not all cards are equal either. One particularly nasty card sees the target's hand severed and he takes bleed damage in addition!
The Critical Fumble deck works in much the same fashion as the Critical Hit Deck. It breaks attacks down into Melee, Ranged, Natural, and Magic (again for ray spells). Again a variety of status effects are used on many of the cards as penalty for critically fumbling. Some make you sickened, others make you fatigued or shaken. A number of cards also cause you to drop your weapon (for melee and ranged attacks), or cause you to draw an immediate attack of opportunity (for melee or natural attacks). Again not all cards are equal. One critical fumble card sees you struck by your own spell. A nasty surprise if you were tossing around the ever popular Disintegrate spell.Overall, if you are tired of the same old double damage, or whatever critical fumble effect you use, the Gamemastery decks are a great way to mix things up. I used both decks for my last D&D campaign and got mixed reviews. Some players really enjoyed the randomness of the decks and felt that they kept things interesting, while others stated over and over that they would rather have had the normal double damage. My own opinions was that the decks were good, though not quite as good as I had hoped they would be when I purchased them. They certainly made for some very memorable moments, and really that is the point. By randomizing the effects even when someone scores a critical hit everyone is on the edge of their seat because no one knows what is about to happen.
If you check the Critical Hit Deck and the Critical Fumble Deck on Paizo's website you can see some sample cards for yourselves. Each deck is $10.99 over at their website.
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