Yesterday's Monster topic and Seth's comment about the 2nd Edition Monster Manual really got me thinking about the differences between the various editions Monster Manuals. From edition to edition the books vary a great deal while containing most of the same core group of monsters. So my question to you, noble reader, is which Monster Manual do you like best and why?
There are plenty to choose from, here are pictures of your options to jog your memory a bit. Noted that I've included Pathfinder as many (including myself) see it as D&D 3.75, and I included two covers of the AD&D 1st edition MM because one is near and dear to my heart and the other is the one that most people owned.
George R. R. Martin Finishes A Dance With Dragons
Posted by Labyrinthian in A Song of Ice and Fire, Books, news
In most pen and paper fantasy RPGs, three of the primary attributes that you must choose for your character are race, class, and alignment. Black Phoenix Alchemy Lab’s RPG scent series was designed to emulate the character creation process, and are meant to be layered in order to create a character concept. In short: you layer your class, race, and the two fragrances that compose your alignment to construct your character scent. RPGs in all their myriad forms – CRPGs, MMOs, and old school pen and paper – have brought me immeasurable joy. This is my homage. This series is dedicated to my first DMs – my parents – for laughing off the nutter-perpetuated AD&D Satan Scare of the 80's. Thanks for taking the time to play with your little girl. I miss you, and I love you.
Monday Map: A Free Island Map For You
Posted by Labyrinthian in Cartographer's Corner, Free Maps, Maps
Gen Con 2011 Event List Is Out
Posted by Labyrinthian in Aces and Eights, DnD, GenCon, Hackmaster, Legacy DnD, news, Old School
Last night Gen Con released the Event list for 2011. You can download it in the obnoxious .csv file and open in Excel, scrolling through 8171 rows trying to find what you are looking for, but my suggestion is just to use this much better website for browsing events.
I've got to say I'm a little disappointed with the event list. There are a couple of games I really wanted to play at the convention that just aren't available. Aces & Eights is probably the biggest of these. Last year there was only one game and this year none... Very disappointing. I really wanted to play Pendragon as well, but that is also totally unavailable. Hackmaster Basic is finally getting some love this year, so that is good, but there are no Song of Ice and Fire RPG games. It's good to see more 1st and 2nd editon D&D games being played this year. The two 1st edition games we played last year were a blast. We will definitely be signing up for more of those.
This is one of the coolest things I've seen in a while. Some fans started a site called The Inn at the Crossroads and have taken to recreating the dishes of George R. R. Martin's A Song of Ice and Fire series. For each dish they give the passage that discusses it in the book, a picture of the finished product, their thoughts on the dish, and the recipe.
Check out some of their dishes below and for the to see everything they've made to date, and what they'll awesome dishes they'll make in the future, drop by their site.
I came across this on Youtube today. It is a great look at Armor and its advancement in the middle ages. It deal primarily with Mail and Plate Armor and goes as far as demonstrating how each stands up to the various types of weapons available to warriors of the time.
There are more parts so if you are enjoying this look for the others on YouTube.
What happens when you cross the Lord of R'lyeh with a Swedish pop group from the 70s?
Magic!
If you don't believe me then you should check out this video tribute to Cthulhu. The song is a musical parody of the Abba song Fernando.
Thanks go out to Akratic Wizardry for spreading the word about this!
Alternate Ability Score Generation 2
Posted by Labyrinthian in Caliburn, Campaign Design, GM's Corner, Hackmaster, House Rules
I talked previously about coming across an ability score generation table based on percentages rather than a 3d6 or 4d6 roll. One of the principal things about this method that intrigues me is the great degree of flexibility it offers. I made an initial attempt at what at graphing the altered probabilities of the various stats which looked like this:
Game of Thrones Gets Second Season!
Posted by Labyrinthian in A Song of Ice and Fire, Game of Thrones, news, shows
We recently finished the 2011 Custom Map Giveaway map won by Greg Christopher over at Errant RPG. I was going to post the map here, but given that he posted it and has some details on the product that it will be featured in, I thought it would be a much better idea just to send you there to see it.
The working concept for the map was a valley similar to Yosemite valley, but on a larger scale. The western half has been settled, but the eastern half is largely untamed. Greg was a lot of fun to work with and has cemented our resolve to do more giveaways in the future. So if you need a map stay tuned, because in addition to our Free Monday Maps, we will be giving away other custom made maps in the future!
Free map Mondays are back! Once again for your gaming pleasure we present you with this map, 100% free for your use. Labels have been left off so that you can fill everything in with your own cool names.
This map features a large continent and five nations. It marks their various city locations as well as their capitals. It is done in a slightly aged style with muted colors.
Enjoy!
I've gotten a couple of emails asking whether we will get back to our Free Map Mondays. The simple answer is, "Yes." We stopped for a while because any and all cartography time went to working on a map for our Custom Map Giveaway winner, Greg Christopher. With that map recently completed we can go back to providing you with a free quality labeless map for use in your games each week.
Stay Tuned!
Gen Con is fast approaching and everyone is excited to see what the people of True Dungeon have cooked up this year. As always they are giving everyone a sneak peak at the upcoming dungeon in the form of a three and half minute trailer to help get people exited.
HBO's marketing for Game of Thrones has really kicked into high gear. They have gone far beyond the convention approach of just television commercials, expanding into some unorthodox, though very cool, methods.
Below is a look at the Game of Thrones "Ice Wall" in LA. It is massive digital screen that plays a promo that is very hard to miss. It is big. It is loud. It is cool.
On the other coast in NY city you can get take a ride on the Iron Throne. As pictured below they are giving free rides on these puppies just as long as you can find one.
Don't worry, they have an entire fleet of these things!
I'm really blown away at HBO's commitment to this show. They have pulled out all the stops to bring in fans who have never read the books and get them excited. If, God forbid, the show fails, it won't have been for lack of marketing.
I really thought we were far past this crap, but apparently I was wrong. Taylor High School in Taylor, Texas has a Dungeons & Dragons Club that is now in danger of being abolished because of the School Board feels that the game, "Promites Death and Violence."
Sigh...It's like a time warp back to the 80s. Fortunately, some more sensible people are stepping forward and attempting to get the school board to see reason. So it looks at though there is some hope that things will have a happy ending, but it really makes you shake your head.
Thanks go out to WJ Walton of the Escapist for spreading the news about this issue. He also made a great video (seen below) to present some of the reasons that RPGs are not only fun, but help to better people in several important way.
While he didn't get to make his movie the studio did authorize Tanchareon to make a nine episode web series based on his ideas called Mortal Kombat: Legacy. Yesterday the series released of its first episode. Long time fans of Mortal Kombat may notice a good deal of changes, but the response so far has been overwhelmingly positive. Have a look and decide for yourself!
I love the Arthurian legend. Reading books about King Arthur and his Knights of the Round Table is what sparked my love of books and the immortal film Excalibur was my favorite film as a child. So I was excited recently when I got a chance to watch the first three episodes that have aired for Starz's new show, Camelot.
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| Awful |
Alternate Ability Score Generation
Posted by Labyrinthian in Campaign Design, Dice, DnD, GM's Corner, Hackmaster, House Rules
There are a lot of ways to figure out a characters ability scores. If you are old school then you probably use the first method, rolling 3d6 (Probably in order, though some generous DMs allow for arranging to taste). If you are more new school you probably roll 4d6 and arrange them however you want. A third method that has become popular in the last few years is point-buy, where you get a pool and invest the points from your pool into your various stats.
Personally I've used the first two methods and always found them to work well. I don't, and I don't think I ever will, play with point-buy. It just lends itself too much to cookie cutter characters. Characters with the same class have more or less the same array of stats to accommodate a certain "build" instead of being unique.
Another options that I recently read about on Grognardia that I was unaware of is a percentage based chart like the one used in FGU's Space Opera. Rather than rolling the traditional d6s, player break out their percentile dice and roll on a chart that favors higher numbers. Additionally players have a number of points they can allocate toward certain stats based on their class. It's a very interesting approach.
A percentage based chart really gives you an exceptional amount of flexibility. I think that is what intrigues me most about it. Using multiple small dice you are going to see a traditional bell curve but with this the probability curve can be whatever you want it to do. What's more each individual statistic can have its own unique curve.
That was what I set out to do when I made a preliminary version that I might consider using in a future campaign. I wanted certain statistics, Constitution especially, to have a higher basement. The idea is that with rampant disease, starvation, and other hardships anyone with less than an 8 con died off. Other statistics, like Intelligence also see an increased minimum because those who would only be a burden to their families are often cast out and allowed to perish. Infantcide is an accepted practice and if a father finds the baby deformed, inferior, weak, or if he suspects that he may not be the father, it is a generally accepted practice that the child would be abandon in the wood and left to die of exposure. All of this horror and death adds up to higher minimum statistics for starting characters.
Here is my first attempt:
It obviously needs work, and I'm not sure that I'd like to keep all of them as near normal bell shaped curves. Again, it's the flexibility that I find intriguing about this method. One could have a separate chart like this for each race, eliminating the need for bonuses and penalties for each race since it would be built right in. Though I wouldn't play with the first attempt I think it warrants further attempts. With a tweak here and a tweak there I think this method could work out really well.
For this week's Friday Videos I was going to post something Gen Con related as it has been on my mind, but someone sent me this. I... Well, I don't know exactly what to say about this. It's...uh... Something. That is for sure. Yep, it is definitely something. Just what that something is... well, that's open to debate.
Carl Showalter and Gaear Grimsrud (Fargo)
Clyde Barrow and Bonnie Parker (Bonnie and Clyde)
Dr. Drakken and Shego (Kim Possible)
Faith and Mayor Richard Wilkins III (Buffy the Vampire Slayer)
Gaius Baltar and Caprica Six (Battlestar Galactica)
Gul Dukat and Weyoun (Star Trek: Deep Space Nine)
Hans Gruber and Karl (Die Hard)
Kang and Kodos (The Simpsons)
Lursa and Betor (Star Trek: The Next Generation)
Mr. Burns and Smithers (The Simpsons)
Saruman and Grima Wyrmtongue (The Lord of the Rings)
Shere Khan and Kaa (Walt Disney’s The Jungle Book)
Spike and Drusilla (Buffy the Vampire Slayer)
The Joker and Harley Quinn (Batman: The Animated Series)
Vincent Vega and Jules Winnfield (Pulp Fiction)
Reimagining the Goblin
Posted by Labyrinthian in 4e, DnD, GM's Corner, Hackmaster, Hackmaster Advanced, Hackmaster Basic, House Rules, Legacy DnD
Let's face it, other than the Kobold the Goblin is the low man on the totem pole. You need a humanoid for your low level party to kick around? Goblins fit your need perfectly. They aren't all that dangerous, none of their abilities will frighten even a first level party. So unless you've plan on throwing a small army of Goblins at the party, don't expect them to put up much of a fight.
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| Scared? I thought not. |
We get no help in our quest from second edition. Hell they also present an option to play a Goblin as a PC in the Player's Option: Skills & Powers book. Third edition humanizes Goblins even more and makes them an even less formidable threat to a party, and 4e goes even further.
So it seems we will get no help from D&D on this. It looks like we are on our own. In my mind that isn't necessarily a bad thing. I think monsters are one of the things that GMs are least likely to put some of themselves into. They buy the Monster Manual and pick monster out of the book and plop them right into their games as is. Despite coming up with their own campaign setting, their own adventures, and their own NPCs, GMs will just use generic monsters time after time. I think this is a habit we as Gamemasters need to break. We put too much of ourselves games to shortchange them by using the same old creatures time after time.
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| Silly tinkerer Goblins? No thanks. |
When we switched the new edition of Hackmaster it was like hitting the reset button. Goblin stats were different and no one was all that familiar with them, but they still seemed to be Goblins in most of the same respects. They were still the same cowardly miniature creatures that we had seen in D&D, though the insane damage dice in conjunction with the exploding dice (called penetration dice) that Hackmaster uses meant that they were far more dangerous. That's half way there, but the Goblins still acted much as regular humans do, not in a kind of monstrous way divorced from human understanding. So even Hackmaster isn't going to get us where we need to be, it's time to branch out on our own and create a whole new breed of Goblin.
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| The 1st Ed. Goblin |
- Unfamiliar - Familiarity doesn't only breed contempt, it breeds comfort and that leads to a lack of fear which is something we would like the party to feel. Goblins are monsters and monsters should be scary.
- Dehumanized - Goblins that act like humans basically are human and their differences are more or less cosmetic. I have no interest in rehashing the moral dilemmas that come with basically seeking genocide against a race because their skin is different. Those kinds of ideas have been done to death, see Paladin and the Orc babies for details. These Goblins should be treated as less than human because they are less than human, no moral dilemmas about it.
- Dangerous - I'm aiming to make a Goblin the equal of a Dragon, but I want them to pose a danger to the party. As these Goblins are being made with Hackmaster in mind, this shouldn't be too difficult. The penetration dice make you wince when you get hit with even the lowly dagger (2d4p damage).
- Supernatural - These are monsters after all, so I want their origins to be supernatural. Again, I'm looking for them to be outside of the natural world and apart from humanity.
- Powers - In Folklore Goblins have powers. In D&D the Goblin's most effective power and running away screaming (sometimes called the French power). Ironically, even at this Goblins are hopeless as their short legs usually mean they get caught and butchered anyway. So the aim here is to give them some powers beyond the mortal man that make them more dangerous, versatile, and unpredictable than the run of the mill RPG Goblin.
- Balanced -While balance isn't our primary objective (See Game Balance & the Conformist Utopia) it is something to be considered. We want our party to be challenged by Goblins not wiped off the face of the earth. They should be dangerous, but not too dangerous.
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| A little more mean looking, but still not quite it |
How about this? ...The very first Goblins were unbaptized children of early man who were led into temptation by Demons. They were lured away from their families to caverns which led deep under the earth. Once there the Demons tore out their unprotected souls and gave their bodies over to lesser demonic entities for possession. The Goblins then were left on their own to multiply by abducting other children in the dead of night and carrying them off to lairs beneath the earth where they practice their dark ritual and create more of their kin.
I like it. It really fits the campaign setting, piggybacks off of real world folklore, and fulfills goal #2 to dehumanize the Goblins. Now they aren't human or any other race of being they are the bodies of children that have been taken over by Demons.
Though their bodies were originally human they are now warped and deformed past recognition. Their skin has become a sickly gray/green color, their eyes a solid dark gray near black. They have razor shape teeth much like the way Demons are depicted in Renaissance art and they have elongated claw like hands with razor sharp talons on the end. These natural weapons help to make the Goblins dangerous and thus fulfill #3. The fact that they don't use forged weapons also helps with #2 as people would wonder where they got weapons if all Goblins were seen to carry them around. Bite and Claw attacks will work well and I think damage somewhere between a dagger (2d4p) and a short sword (2d6p) will work perfectly.
We have already made the Goblins Supernatural (#4) by making their origins tied with Demons. We can go further, and fulfill #5 (Powers) by giving the Goblins some supernatural abilities. First to make them creepier I think I'll give them the ability to sound like the innocent children they were made from. So an unsuspecting party might hear children crying or calling our for help only to find they they have been set up by Goblins. Secondly, since I don't think that leaving dead Goblin bodies lying around is conducive to goal #1 (Unfamiliar) we will have their bodies melt into a viscus liquid after they die. The liquid will seep back into the ground returning from whence the Goblin came. Traces of the liquid might be left on the weapons used to slay the Goblins and I think the liquid should be slightly corrosive which could lead to weapon damage. Goblin Ichor will be a potentially powerful component for spells and potions, making saving some before it seeps into the ground a valuable, if perhaps hazardous, venture. Finally, as these Goblins are creatures of darkness they would never willingly enter light of any kind. A party holding a light source is sure to hold Goblins at bay (#6 - Balance) but Goblins have the ability to dampen and even completely suppress smaller lights. For example, a party carrying a torch encounters three Goblins. Kept at bay, the Goblins remain on the outer fringes of the torch light but slowly the torch light dims until it is the light of a candle. After a few moments four more Goblins join the original three and the torch goes out completely. Now the party is in trouble. Alternately if a Mage is in the group and is using his magic to create light he may find the power of his spell fading as the group encounters Goblins. The more join the fray the more difficult it is for him to keep his spell shedding light (In game terms he needs to keep pumping spell points into the light spell to keep it active). Clerics might have to win constant turn checks to their any magical light they are producing shedding light. The party might just find itself in a precarious position, fighting in the darkness against creatures born of darkness, all because of a simple supernatural ability.
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| Scared now? You better be! |
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